• Juno Challenge Review, part 2

    Juno Challenge Review, part 2

    Continuing our review of your “hatebear” cards, which mix assertive combat with rule-bending counterbalances. These rule-centric cards have HUGE design implications, so stay tuned for, among other things, a review of the layers system.

  • Juno Challenge Review, part 1

    Juno Challenge Review, part 1

    For June, we asked for your best “hatebear” cards. Small creatures, big roadblocks for your opponents. What different ways can you impede your opponent?

Card of the Day

  • Prize-Winning Griffin

    Meant to help push an aspect of the enchantment theme in WUR in Contenders. Adds a mana on top of Heliod’s Pilgrim in exchange for an extra power and flying. A great base to build Auras onto!

    Designed By Tim Reilly
  • Sharpie Cube! Change Cards To Your Heart’s Content

    Sharpie Cube! Change Cards To Your Heart’s Content

    Ever want to knock a mana off a creature? Remove a bad drawback from a land? Sharpie Cube is the idea of redacting rules text. Always subtraction, never addition.

  • Design Crossover – Teamfight Tactics w/Shawn Elizabeth Main!

    Design Crossover – Teamfight Tactics w/Shawn Elizabeth Main!

    We’ve got a super cool guest for our episode this week! Principal game designer on the new Teamfight Tactics season, Shawn Elizabeth Main!!

  • Cooperative Magic Mega-sode!

    Cooperative Magic Mega-sode!

    We go deep on the innovations found in the new TMNT Team Up product, then walk through our community’s pitches for cooperative and multiplayer modes!

  • Swamps and Marshes Challenge Review, part 2

    Swamps and Marshes Challenge Review, part 2

    Tim and Juliet go on an Adventure reviewing all the submissions and have an Omen for next month’s challenge.

  • Swamps and Marshes Challenge Review, part 1

    Swamps and Marshes Challenge Review, part 1

    This month we pay homage to our nation’s wetlands by reviewing a variety of black mana producing cards. You might be disappointed by only ten cards, but secretly you get the full 20 thanks to adventures, omens, and prepared spells!

  • Noggles, Donkeys & Midsummer Night’s Dream w/Andrew Gillis

    Noggles, Donkeys & Midsummer Night’s Dream w/Andrew Gillis

    Juliet and game designer Andrew Gillis tackle the noblest of beasts and regalest of steeds, the humble donkey.

  • The Baneslayer Cube by Redbay

    The Baneslayer Cube by Redbay

    Baneslayer Angel vs Mulldrifter is a spectrum of on-board presence versus pre-loaded value. This week’s episode is a cube design episode about that tension.

  • Popcorn! Playing “Telephone” with Game Design

    Popcorn! Playing “Telephone” with Game Design

    This week we talk about and design for the “Popcorn” game in our Discord community. Design a card based off of the last card, and the next person designs one off of yours. We go over some highlights from the game, then design a pair of cards ourselves!

  • Designing Cities w/Amberspire’s Nic Tringali

    Designing Cities w/Amberspire’s Nic Tringali

    Cain may be the “first author” of cities, but Juliet and game designer Nic Tringali dive deep into what makes the city, and the city builder, so frequent a fantasy in games and in real life. Along the way they discuss Amberspire, the hit new city-builder that goes live the day this episode releases, and…

  • April Fool Us Challenge – Chaos Edition

    April Fool Us Challenge – Chaos Edition

    Each card we review today is either a real card with name and color changed or a completely made up card. Can we tell the difference? We use a variety of clues to try to bust the fakes and make the right guess!

  • Design Crossover – Spirit Island

    Design Crossover – Spirit Island

    Crossovers are back! This time Otter jumps on the pod to explain the board game Spirit Island to Tim. Despite being an area-control cooperative game, it has a ton of cool rules to adapt over into Magic.