• Marvel Jumpstart Rules, Let’s Talk About Why

    Marvel Jumpstart Rules, Let’s Talk About Why

    We catch everyone up on Jumpstart, breakdown strengths and weaknesses, then go pack by pack in Marvel Jumpstart to get some specific lessons from the designs.

  • Juno Challenge Review, part 3

    Juno Challenge Review, part 3

    Wrap up our “hatebears” challenge with your best 2 mana 2/2s that slow down your opponents’ strategy. As usual, your submissions drifted from that starting point into some exciting areas.

Card of the Day

  • Prize-Winning Griffin

    Meant to help push an aspect of the enchantment theme in WUR in Contenders. Adds a mana on top of Heliod’s Pilgrim in exchange for an extra power and flying. A great base to build Auras onto!

    Designed By Tim Reilly
  • Sharpie Cube! Change Cards To Your Heart’s Content

    Sharpie Cube! Change Cards To Your Heart’s Content

    Ever want to knock a mana off a creature? Remove a bad drawback from a land? Sharpie Cube is the idea of redacting rules text. Always subtraction, never addition.

  • Design Crossover – Teamfight Tactics w/Shawn Elizabeth Main!

    Design Crossover – Teamfight Tactics w/Shawn Elizabeth Main!

    We’ve got a super cool guest for our episode this week! Principal game designer on the new Teamfight Tactics season, Shawn Elizabeth Main!!

  • Juno Challenge Review, part 2

    Juno Challenge Review, part 2

    Continuing our review of your “hatebear” cards, which mix assertive combat with rule-bending counterbalances. These rule-centric cards have HUGE design implications, so stay tuned for, among other things, a review of the layers system.

  • Juno Challenge Review, part 1

    Juno Challenge Review, part 1

    For June, we asked for your best “hatebear” cards. Small creatures, big roadblocks for your opponents. What different ways can you impede your opponent?

  • Cooperative Magic Mega-sode!

    Cooperative Magic Mega-sode!

    We go deep on the innovations found in the new TMNT Team Up product, then walk through our community’s pitches for cooperative and multiplayer modes!

  • Swamps and Marshes Challenge Review, part 2

    Swamps and Marshes Challenge Review, part 2

    Tim and Juliet go on an Adventure reviewing all the submissions and have an Omen for next month’s challenge.

  • Swamps and Marshes Challenge Review, part 1

    Swamps and Marshes Challenge Review, part 1

    This month we pay homage to our nation’s wetlands by reviewing a variety of black mana producing cards. You might be disappointed by only ten cards, but secretly you get the full 20 thanks to adventures, omens, and prepared spells!

  • Noggles, Donkeys & Midsummer Night’s Dream w/Andrew Gillis

    Noggles, Donkeys & Midsummer Night’s Dream w/Andrew Gillis

    Juliet and game designer Andrew Gillis tackle the noblest of beasts and regalest of steeds, the humble donkey.

  • The Baneslayer Cube by Redbay

    The Baneslayer Cube by Redbay

    Baneslayer Angel vs Mulldrifter is a spectrum of on-board presence versus pre-loaded value. This week’s episode is a cube design episode about that tension.

  • Popcorn! Playing “Telephone” with Game Design

    Popcorn! Playing “Telephone” with Game Design

    This week we talk about and design for the “Popcorn” game in our Discord community. Design a card based off of the last card, and the next person designs one off of yours. We go over some highlights from the game, then design a pair of cards ourselves!

  • Designing Cities w/Amberspire’s Nic Tringali

    Designing Cities w/Amberspire’s Nic Tringali

    Cain may be the “first author” of cities, but Juliet and game designer Nic Tringali dive deep into what makes the city, and the city builder, so frequent a fantasy in games and in real life. Along the way they discuss Amberspire, the hit new city-builder that goes live the day this episode releases, and…