Design Crossover – Transformers Card Game

We’ve got Bass back on the pod to tell us EVERYTHING about the short-lived Transformers TCG! This game burned short but burned bright. You start with your whole team in play, and each card has value both as a spell but also during the super cool “flip” phase of combat! Like all Crossover eps, we also sprinkle in plenty of ideas of how to cross those mechanics back into Magic.

Topics include:

  • big packs
  • “points” worth of commander
  • card effects versus combat pips
  • companion tech but on spells in deck
  • card counting
  • pull random from one place put into another
  • flipping lots of cards
  • take-backs on milling
  • stacking deck from hand
  • reading 3 DFCs at start of game
  • print keyword icons on cards!
  • poor werewolves
  • inevitable secrets
  • stars over power/toughness as a target
  • dying into equipment
  • running out of cards vs full hands
  • robot is a head with a lil robot
  • strategems… backgrounds for specific commanders
  • kataki war’s wage shoutout
  • alpine
  • reya dawnbringer’s sword
  • lots of kup talk
  • hot action
  • mana value and each color costs a star
  • clashing to attack
  • overflow lands
  • miracle lands
  • clash’s problems
  • flipping duels
  • flipping mana
  • gi joe teaser

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