Retro Formats – Rise of the Eldrazi

They don’t make formats like they used to… but should they?! Join guest Tom on a tour through the famous Rise of the Eldrazi format. Along the way we’ll also talk about the parallels between ROE and a certain current draft format. Finally we try to see beyond just the cards in the original set and brainstorm some additions to the format.

Cards mentioned: Scryfall link

Topics discussed

  • 15th anniversary of ROE
  • the common and uncommon big eldrazi
  • annihilator
  • massive appeal of big eldrazi
  • so many solid green commons
  • eldrazi spawn
  • chump and sac in addition to ramp
  • zero power but plenty of ways to pump them
  • plain curve-outs are scarce
  • defense is tuned up along with ramp
  • lots of removal for cheap creatures, less for big boys
  • rebound
  • the fun police are combo decks?
  • umbras
  • green good white bad
  • defenders deck
  • levelers
  • blue has levelers payoffs, less so white/black
  • weird rares
  • the big aetherdrift/rise theory????
  • cards and strats good enough for retail but not for block cubes
  • content about powerful cubes
  • sub-pauper cube
  • how to fire the garbage cards cube
  • what niches could get filled out further in ROE with custom cards?
  • some decks that could use help: auras, spells-matter, defenders
  • give white some spells-matter?
  • meld auras and spells-matter in white?
  • maybe a little indestructible sprinkled in?
  • punishing sacrifice?
  • hesitant to think of it as two color pairs
  • low color fixing outside green hurts mixing non-green colors
  • no support cards for black levelers and
  • pay life to pay mana costs for abilities?
  • get blue in on the aura game?
  • blue lots of guys sitting around?
  • more card filtering to help single-phase cards?
  • strong character means no multiplayer
  • devour shade
  • care about host with emerge


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