Design Crossover – Joyride: Survival of the Fastest

In this episode we learn about Joyride, a bumper car battle race board game. Along the way we brainstorm ideas in Magic inspired by this new game!

Topics include:

  • commitment to ignorance
  • linking arms with listeners
  • swaths of driving games
  • hex board and two-hex-long cars
  • x-wing minis game
  • x-men board
  • bonus steering at low gear
  • how many turns per turn
  • can’t have too much of a good thing
  • Midnight Oil
  • hard to penalize either attacking or blocking across the board
  • how to make middle of turn unpredictable
  • second draw step after combat
  • extra resources if you do nothing
  • rev up and down
  • draw cards or make increasing treasures
  • the more you pig out the harder it is to go back
  • spending speed
  • toggle-a-doif
  • mech game damage to parts
  • losing counters to damage that also loses abilities
  • how do you do damage to enchantments
  • extra case for keeping enchantments simple
  • drafting and drafting
  • I lose my end step!
  • bushido, flanking, rampage… all the bangers
  • numbers are quite small
  • 20/20s are the new 5/5s
  • haphazard bombardment
  • delayed removal
  • deadly designed
  • slay the spire lock on
  • kindle for everything
  • two weapons per lap
  • bad boy bob
  • vanguard alert
  • conspiracy alert too
  • encouraging pivoting
  • starting with multiple cogwork+bomb cards
  • getting out of this pickle
  • max gear never drop
  • multiplayer change of plans
  • pole position
  • helix pinnacle cube
  • peter leaving commander behind
  • designing magic at the game system level
  • steven spielberg’s debut, duel

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